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Computer parts for the new ABXY development machine

Decommissioned Dev Log 2/2/2018 – Shiny new hardware edition

Mark Wahnishon Feb 2, 2018

Hatches! Big news! Hatches in the Decommissioned finally work! This may seem really small, but really has huge implications for the game. Besides picking up items, this is the first players have had the ability to interact with the space station. This constituted a full re-write of the interaction system – lots of work, but..

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Unity Trick #2 – Building delegates using reflection

Mark Wahnishon Nov 13, 2015

…Previously on Unity Tricks: Making an inspector from any ScriptableObject… This week’s tip is pretty simple, and fairly esoteric. It’s not something you’ll need to use every day, but it is pretty cool, and who knows, maybe one day you’ll suddenly find you need it. Today we’re going to make a C# delegate out of thin..

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Very nice, isn't it! Monobehaviour Variables and ScriptableObject Variables living side-by-side...

Unity Trick #1 – Make an inspector for any ScriptableObject

Mark Wahnishon Aug 31, 2015 0 comments

Over the course of development, I’m constantly finding cool features of Unity and c# that I never new existed. I’ve found some that are really useful, so I’m going to start sharing them regularly here. This week’s requires some prior knowledge. Definitely read up on ScriptableObjects and custom editors if you are unfamiliar. Without further ado:

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