Building a space station is a huge job, but luckily there’s a lot of repetition. The space station modules are all similar in shape, and the components that make up the equipment on the station are all standardized. This seemed like an ideal opportunity for some procedural generation! My plan was to build a system..
I’m at GDC! I’ll be showing Decommissioned this week. If you’re at the show, come say hi!! The events are: GDC Prototype/Playtest Night Tuesday, 2/28, 7PM-10PM Parc 55 Hotel, Market room – 55 Cyril Magnin St, San Francisco, California 94102 GDC 2017 GameDev Meetup Networking Mixer Part II Thursday, 3/2, 5:30 – 9:30 Buzzworks – 365..
Lots of good stuff happened over the past two weeks. Let’s dive in! Movement system Last update, I was working on building compartment door interaction into the movement system. And now it works! Sort of… There’s a few issues still left to handle. One of the main issues I’ve been grappling (ha) with is momentum…
Things have been quiet around here. It’s time to change that! I’ve been quiet for a reason, and that reason is “Decommissioned” – a VR game about surviving on a space station. Think “Gravity” meets “The Martian”. In Decommissioned, you play as the last astronaut to visit the International Space Station, charged with successfully ending..
…Previously on Unity Tricks: Making an inspector from any ScriptableObject… This week’s tip is pretty simple, and fairly esoteric. It’s not something you’ll need to use every day, but it is pretty cool, and who knows, maybe one day you’ll suddenly find you need it. Today we’re going to make a C# delegate out of thin..
Over the course of development, I’m constantly finding cool features of Unity and c# that I never new existed. I’ve found some that are really useful, so I’m going to start sharing them regularly here. This week’s requires some prior knowledge. Definitely read up on ScriptableObjects and custom editors if you are unfamiliar. Without further ado:..
Awesome news! The latest version of Methodical is live on the Unity Asset Store. What’s new? Variable assignment! The ability to work with static classes and members! If you already have Methodical, this is an absolute must update, these two features are super helpful. If you haven’t bought it yet, now is the perfect time!..
Version 1.2.1 of Methodical was just submitted to the asset store! What does that mean? Brand-shiny-new goodness like support for static variables and the assignment operator! I can’t wait for you all to get your hands on it. Watch this space, or my Twitter, I’ll let you know the second it gets released! Link to this..
I recently uploaded Methodical, our first submission to the Unity Asset Store. During this process I found that complete documentation was hard to find. Now that I have gone through the process and understand better how submitting an asset to the Asset Store works I thought I would attempt to put together a more complete guide covering from start..