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Unity Trick #2 – Building delegates using reflection

Mark Wahnishon Nov 13, 2015

…Previously on Unity Tricks: Making an inspector from any ScriptableObject… This week’s tip is pretty simple, and fairly esoteric. It’s not something you’ll need to use every day, but it is pretty cool, and who knows, maybe one day you’ll suddenly find you need it. Today we’re going to make a C# delegate out of thin..

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Very nice, isn't it! Monobehaviour Variables and ScriptableObject Variables living side-by-side...

Unity Trick #1 – Make an inspector for any ScriptableObject

Mark Wahnishon Aug 31, 2015 0 comments

Over the course of development, I’m constantly finding cool features of Unity and c# that I never new existed. I’ve found some that are really useful, so I’m going to start sharing them regularly here. This week’s requires some prior knowledge. Definitely read up on ScriptableObjects and custom editors if you are unfamiliar. Without further ado:

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Overview picture of the asset store

A Comprehensive Guide to Submitting to the Asset Store

Mark Wahnishon Jul 25, 2014 0 comments

[toc]I recently uploaded Methodical, our first submission to the Unity Asset Store. During this process I found that complete documentation was hard to find. Now that I have gone through the process and understand better how submitting an asset to the Asset Store works I thought I would attempt to put together a more complete guide covering from start..

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